New Google+ Features Target Businesses

In an effort to boost adoption of its Google+ social network, Google this week announced a slew of new features aimed at enticing business customers to use the service and "go Google."

Citing the success other Web-based Google Apps like Gmail, Google Calendar, Google Docs and Google Drive have found amongst employers and their workers, Google Apps Product Management Director Clay Bavor detailed a slew of new Google+ features for businesses in an official Google Enterprise blog post.

"Like Google Apps, we think Google+ can help colleagues collaborate more easily and get things done – and get to know each other along the way," wrote Bavor.  

These new features include Gmail-integrated videoconferencing involving Google Docs and Google Calendar (turning Google "hangouts" into business meetings) as well as enabling private, intra-office Google+ posts. (Think Google’s version of Yammer, aka the Facebook for the workplace.) The clever thing here is that these "restricted posts" can't be reshared outside the organization. There are also new administrative controls to ensure that only the right people have access to.  

Google has already been testing these new features with a couple of businesses, including Kaplan Test Prep and Banshee Wines. The new features are available for free until 2014, but the company has not announced what the eventual pricing will be. Businesses already have to be signed up for the Google Apps business suite in order to use the new features.

Google says it plans to roll out more business features for Google+, "including a mobile version of Google+ for enterprise users and more administrative controls." The idea, apparently, is to encourage companies to "Go Google" and run their businesses in the cloud. Google+ hasn't been able to significantly challenge Facebook in the consumer social networking space, but the enterprise market is much more wide open. 


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Why Microsoft is Celebrating Apple’s Patent Win Over Samsung

Microsoft was pretty much a bystander in Apple’s patent battle with Samsung, but the Windows folks couldn’t be happier with Apple’s $1.05 billion victory. By signing a patent deal with Apple and taking its own direction for smartphones, Microsoft is now better positioned to become a viable alternative to the Apple ecosystem.

Trouble for Samsung - which will appeal the ruling - threatens to tarnish the entire Android ecosystem (though Google may believe Android itself is immune, see Two Ways Samsung’s Court Loss To Apple Is Actually Good For Google). But Microsoft’s patent cross-license with Apple means we won’t be seeing similar suits between Apple and Microsoft. 

So is this a genuine opportunity for Microsoft and its Windows Phone operating system?

No. Not directly.

Microsoft still has to convince consumers to buy into its ecosystem and raise its U.S. market share from a few percentage points to something more substantial. But the decision could encourage phone makers to lean away from Android and more toward Windows Phone, gaining Microsoft “shelf share” that could someday lead to actual sales.

“Microsoft can actually benefit from the Apple-Samsung verdict, as Windows Phone doesn’t look as expensive or controversial as Android,” said Patrick Moorhead, principal at Moor Insights & Strategy, in an email. “What once was a ‘free’ OS, Android now costs the Microsoft license fee, the potential Apple license fee, and the threat of legal battles with Apple. This could push smartphone vendors like HTC, Sony, LG and even Huawei and ZTE closer to Windows Phone.”

The doomsday scenario goes like this: In September, Apple will ask the court for an injunction, preventing Samsung from selling the infringing devices within the United States.

If Apple successfully bars the phones at the heart of the case from the U.S. market, the result will be a gaping hole on store shelves. While the ruling doesn’t include Samsung’s latest flagship phone, the Galaxy S III, an injunction would likely force Samsung to concede market share or spend heavily to aggressively develop new, non-infringing models to fill the gap. 

Apple then marches through the ranks of other Android phone manufacturers, filing similar suits, winning fines and royalty payments, and possibly injunctions as well. Consumers are left wondering whether or not the phone they preordered will be barred from shipment before launch date - an unlikely scenario, but one that would undermine consumer confidence in Android.

Eventually, Apple would turn against Motorola Mobility, now owned by Google, for a final showdown - though Google’s “core” version of Android could be a tougher nut to crack As Google noted in a statement, Most of these [patents] don’t relate to the core Android operating system.”

So what does Microsoft actually gain from all of this? Three things:

First, there’s the simple answer: Microsoft’s patent deal offers protection. While the relationships could certainly sour, Microsoft must feel like it can operate with relative impunity at the moment.

Second, Microsoft can continue down its own development path without feeling like Apple is looking over its shoulder. While Microsoft’s Modern UI (formerly known as Metro), the “live tiles” or widgets that continually update, the “charms” and the Windows “home” button seem easily differentiated from Apple’s design, it’s always a good idea to avoid expensive, time consuming lawsuits - even if you eventually prevail.

“[The deal should] provide a stronger opportunity for both of Microsoft’s new platforms - Windows 8 and Windows Phone 8 - because they come with indemnification against Apple, suddenly making them far safer,” Rob Enderle, an independent consultant, told the BBC.

The third benefit may be the most important: tarnishing Android with the litigation brush leaves Microsoft looking squeaky clean by comparison. Manufacturers now have to factor in a “total cost of ownership” formula when choosing which mobile operating system to use - and that formula now has to include the very real threat of litigation.

From a consumer standpoint, the court case isn’t likely to sway Apple or Android partisans, but it could subtly push the general public away from Android.

They could run toward the safe bet: Apple. But they might be open to something new:

As Bill Cox, marketing director for Microsoft’s Phone division, tweeted following the verdict: “Windows Phone is looking gooooood right now.”

Driven by breakthrough thinking and a wide-open sense of what's possible, Alcatel-Lucent delivers the world's most advanced technologies to companies all across the globe. Our driving motivation is to realize the potential of the connected world - by providing the technologies needed to turn networks into engines of sustainable economic growth, social development and opportunity. We provide a comprehensive suite of software solutions and services offerings designed specifically to meet the needs and demands of communication network operators and strategic industries. These solutions allow our customers to optimize network costs and quickly deploy innovative, value added products and services for their subscribers that increase loyalty and create new revenue streams. To learn more about how we're turning the network into a platform, visit http://www2.alcatel-lucent.com/hln/network_evolution.php


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Two Ways Samsung’s Court Loss To Apple Is Actually Good For Google

In the wake of Samsung’s $1.05 billion punch in the nose from Apple in their high-stakes patent trial, the general reaction seems to be that Samsung’s loss is also a major setback for Google and Android. That’s not necessarily the whole story. In some ways, Apple could actually be doing Google an unintended favor.

For the most part, Google’s statement to the press issued Sunday has been portrayed as if Google is running for the hills. But there is another way to interpret Google’s statement. Google is also sending a clear message to the Android community: it’s our way or the hard way.

Google’s statement is brief and to the point:

“The court of appeals will review both infringement and the validity of the patent claims. Most of these don’t relate to the core Android operating system, and several are being re-examined by the US Patent Office. The mobile industry is moving fast and all players — including newcomers — are building upon ideas that have been around for decades. We work with our partners to give consumers innovative and affordable products, and we don’t want anything to limit that.”

The emphasis about the core Android operating system is important, because it highlights the fact that many the features that were found to infringe on Apple’s iOS patents in the trial were features added by Samsung. That means they are not Google’s problem.

Google appears to be trying to walk a tightrope: support its stalwart vendor Samsung while not getting directly involved and possibly implicating Android itself as a patent violator. The end result is a statement that is predictably weak on both points.

But the broader message for smartphone vendors - and consumers - is that the Google way for Android is the best way to avoid further litigation woes. Google seems to be saying that if the Android vendors stick closer to the core Android operating system - and not try to add on so many of their own bells and whistles, they’ll be more likely to avoid the kinds of disasters that sliced 7% off Samsung’s market cap on Monday.

That’s not really altruism for Google: a more unified Android ecosystem would be a big win for the search engine giant. And this position is not without precedent; Google has been explicit about restraining vendor modifications to Android, even if its suggestions have fallen on deaf ears. According to a trial brief filed by Apple, Google had apparently warned Samsung that the design specs for “Samsung’s ‘P1’ and ‘P3’ tablets (Galaxy Tab and Galaxy Tab 10.1) were ‘too similar’ to the iPad and demanded ‘distinguishable design vis-à-vis the iPad for the P3.’”

Samsung apparently didn’t listen or didn’t care. If the jury’s findings are upheld, they just got smacked in the face for their lack of attention to Google’s heads up.

Android has often been criticized for the fragmentation the open source platform undergoes every time a hardware vendor makes modifications to the core Android platform in order to differentiate itself from the vendor’s competitors. In addition to confusing Android users who switch brands, such modifications have made it difficult for application developers to write apps that work on all Android device/OS combos.

In the past, Google has had to shrug its shoulders and point to the openness of the Android platform as the cause. But now two factors are helping Google control such fragmentation.

First is Google’s acquisition of Motorola Mobility. Having a “home” platform for Android gives Google the ability to firmly call the shots for Android development on at least one major player in the mobile device market. Given past patent and copyright lawsuits, Google will work very hard to ensure that Motorola’s version of Android is as bulletproof as possible against such challenges. That design mission, coupled with Motorola’s own rather healthy patent portfolio, should be enough to hold off all but the biggest litigants.

Motorola’s “safe” platform could also serve as a beacon for other Android vendors: a version of Android that’s less vulnerable to lawsuits could be very attractive to Motorola’s competition, even if it means working more closely within Android’s core look and feel.

Second, while Google can’t be thrilled with Android’s name being dragged through the mud in various court cases, the payoff could be worth it. Android device vendors will either learn to conform more closely to the core Android design or risk finding themselves on the receiving end of Apple’s legal stick.

That makes Apple’s court victory a potential win-win for Google. Getting more core Android-compliant devices on the market should make the mobile operating system as a whole more attractive to app developers, which would make the overall ecosystem that much richer. And when Android vendors don’t play ball, they run the risk of being sued by a very aggressive Apple, while Google doesn't have to say a word.

Sure, court battles embroil Android in more mud-slinging - at least by proxy. But they’re less likely to affect Motorola products, which can be expected to use core Android.

Obviously, Google would rather see Apple back off and compete in the market rather than in the courtroom. But if court cases hand you lemons, getting a more unified Android vendor community out of this situation would definitely be a sweet glass of lemonade.

Top image courtesy of Pamela Robinson.

Lemonade image courtesy of Shutterstock.

Driven by breakthrough thinking and a wide-open sense of what's possible, Alcatel-Lucent delivers the world's most advanced technologies to companies all across the globe. Our driving motivation is to realize the potential of the connected world - by providing the technologies needed to turn networks into engines of sustainable economic growth, social development and opportunity. We provide a comprehensive suite of software solutions and services offerings designed specifically to meet the needs and demands of communication network operators and strategic industries. These solutions allow our customers to optimize network costs and quickly deploy innovative, value added products and services for their subscribers that increase loyalty and create new revenue streams. To learn more about how we're turning the network into a platform, visit http://www2.alcatel-lucent.com/hln/network_evolution.php


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Dell & Samsung Join Parade of Windows 8 Convertible Laptop/Tablets

The launch of Windows 8 may still be two months away, but the tide of new hardware releases is beginning to swell - including hybrid notebook/tablet devices from Dell and Samsung.

HP just announced a convertible Windows 8 notbook tablet (see HP Envy x2 Tablet/Laptop Combo Cuts Across Categories), while Dell used the IFA show in Germany to announce its first Windows RT device as well as a convertible notebook/tablet.

Not quite a convertible, Samsung debuted its Series X5 ultrabook, which looks exactly the same as the previous model, but adds a capacitive touch screen to the 13.3-inch display. Lenovo also debuted a series of Android tablets - including one with a detachable keyboard, following its earlier launch of the ThinkPad Tablet 2.

The message? Windows 8 is making touch more important than ever, and is driving a move toward tablets and convertibles that combine an ultrabook with touchscreen functionality to be both content creation and consumption devices.

Take the new Series 5 notebook from Samsung. Like its rivals, the new Series 5 will be released about the time of Windows 8, on Oct. 26. Starting at $799 with an Intel Core i5 processor, the real innovation is adding touch to the notebook screen to take advantage of Windows 8’s new user interface. But Samsung also said that those who don’t love the new Modern UI, (formerly known as “Metro”) will also be able to take advantage of a proprietary widget that replicates the “Start” button and control panel familiar from Windows 7 and Vista.

Dells new products include the XPS 10 (a 10-inch, ARM-based tablet running Windows RT) and the XPS Duo 12 convertible.

Dell had already said it would build a a Windows RT tablet, so the XPS 10 comes as little surprise. (Others promising RT tablets include Samsung and Lenovo.) Windows RT, as you might recall, is Windows 8’s little brother, a new version of the operating system that runs on ARM processors, rather than the X86 chips that power regular Windows 8 hardware.

Unfortunately, the release of a Windows RT tablet didn’t offer any peeks at the mysterious Windows RT operating system. But that wasn’t the case. The the XPS 10 was released under glass, blocking efforts to explore the interface, and how apps interacted with the RT interface. So we still don’t really know whether you should buy Windows 8 or Windows RT.

Dell also didn’t release the price of the XPS 10, the other major question surrounding Windows RT tablets.

Given the launch of the rival HP Envy X2 a day ago, however, it seems fair to say that PC makers believe convertible ultrabook/tablets will be the most popular new form factor.

Both the Envy X2 and the XPS Duo 12 combine a tablet with a keyboard unit that allows them to function as either a tablet or a notebook computer. The two aren’t exactly alike, however; the Envy X2 actually includes a detachable tablet, while the Duo 12 simply uses a screen that flips back and forth on a hinge, tucking the keyboard behind it.

Dell isn’t commenting on the exact specifications, even whether or not the “12” stands for a 12-inch display. The company did say in a press release that the tablet supports full HD resolution, however, and uses Corning’s Gorilla Glass for toughness.

“We haven’t disclosed full specs on the XPS Duo 12 and will be providing further info as we get closer to availability,” a Dell spokeswoman said in an email. “It does meet the Ultrabook specifications, so is based on Intel technology, and will run Windows 8.”

Dell clearly designed both the XPS 10 and the Duo 12 as devices that could be brought from home into an enterprise environment. “The XPS 10, XPS Duo 12 and XPS One 27 represent the culmination of a deep understanding of the ‘Bring Your Own Device’ movement and insights gained from both our consumer and business customers,” said Sam Burd, global vice president, PC product group at Dell, in a statement.

That combination of business and consumer uses is what Microsoft hopes will be Windows 8’s special sauce in a wide variety of devices including Microsoft’s own Surface. And it now looks like there will be plenty of choices in this new cross-over genre.

Of course, Microsoft isn't the only company hoping to ride the convertible bandwagon: Lenovo introduced the S2110, a  10.1-inch tablet that can plug into an optional keyboard dock that gives it a 20-hour battery life. It includes both 16 GB and 32-GB storage options.


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Troubleshooting Home Sharing

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Note: For general information about Home Sharing, see Understanding Home Sharing.

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Apple TV (2nd generation), Apple TV (3rd generation), Remote app, iPad, iPhone, iPod touch, iTunes

Symptoms

Learn what you can do if, after setting up Home Sharing, you cannot access your shared iTunes library over your home network from another computer, Apple TV, or iOS device.

Note: For general information about Home Sharing, see Understanding Home Sharing.

Resolution

Collapse All | Expand All

1. Set up Home Sharing on all devices

If you need help setting up Home Sharing, use the articles below. Read the articles for the devices or computers you are trying to use with Home Sharing: Mac or Windows computers - iTunes: Enabling Home Sharing iPhone, iPad, or iPod touch - iOS: Setting up Home Sharing on your device Apple TV - Setting up Home Sharing for Apple TV (2nd generation and 3rd generation)

Note: If you cannot see your photos on Apple TV (2nd generation and 3rd generation) using Home Sharing, make sure that Photo Sharing is enabled in iTunes. To enable Photo Sharing choose Advanced > Choose Photos To Share and make sure the checkbox next to Share Photos From is enabled.

2. Verify system requirements

Home Sharing requires a computer using the latest version of iTunes,* and one or more of the following devices on the same home network:

Another computer using the latest version of iTunes.* You can use Home Sharing with up to five computers. An iOS device with iOS 4.3 or later Apple TV (2nd generation) with Apple TV software version 4.2.1 or later Apple TV (3rd generation)

*Additionally, you should install any available updates for your version of Windows or Mac OS X.

3. Check your Apple ID

Home Sharing requires all computers, iOS devices, and Apple TVs (2nd generation and 3rd generation) to use the same Apple ID.

To verify your intended Apple ID is enabled on all of your devices:

On Apple TV, navigate to Settings > Computers and look in the bottom left.
On your iPod touch, iPhone or iPad, navigate to Settings > Music.
Settings > Music on iPod touch running iOS 4.3.x On your computer, open iTunes. Choose the Advanced menu and scroll down to the option to Turn off Home Sharing (Apple ID).
Advanced > Turn off Home Sharing (Apple ID) in iTunes 10.1 or later If you don't have the option to "Turn off Home Sharing (Apple ID):"
Choose Advanced > Turn on Home Sharing in iTunes. When prompted, enter the Apple ID you'd lke to use. Click Create Home Share.
Where to enter your Apple ID and the Create Home Share button in iTunes

A maximum of five computers can use Home Sharing at one time. If this limit has been reached and you want to add a new Home Share, deauthorize one or more computers by choosing Deauthorize Computer from the Store menu in iTunes. For more information about authorization and deauthorization, see About iTunes Store authorization and deauthorization.

4. Check your network connection

Home Sharing requires a home network with an active Internet connection. All the devices you want to use with Home Sharing need to be connected to your home network.

In addition, verify that: All your devices are connected to the same router, if you have multiple routers. Using multiple routers may prevent discovery between these devices. Your devices are not using a Virtual Private Network (VPN), or that they are all on the same VPN. A VPN may isolate the device and cause connectivity disruptions. If you have a router set up with a guest network, make sure all devices are either connected to the guest network and devices on the guest network are allowed to communicate with each other, or switch all devices to the primary network on your router. If your computer is asleep or shutdown, or iTunes is closed, there's no access to the shared iTunes library. Wake up or start the computer and open iTunes to regain access to that library. Your router needs to be up-to-date. If you are using an AirPort or Time Capsule, read this article to find out more about firmware updates. If you are using a router from another manufacturer, contact the manufacturer to inquire about available updates.5. Check Firewall Settings

If you have a firewall enabled in your router or computer, make sure that the firewall is not blocking communication between your computers. Home Sharing uses TCP port 3689 and UDP port 5353 to communicate with shared iTunes libraries.

In addition, Apple TV and Mac computers will use port 123 to set the time automatically. Incorrect date and time on either the computer or Apple TV can cause errors for Home Sharing and connections in general.

If you are unsure whether your router has a firewall or the required ports open, test additional devices or another network to help isolate the issue. If the devices tested work on another home network, it is your router or network configuration.

For Mac OS X, you don't have to edit the port addresses, but make sure the firewall in Apple (?) menu > System Preferences > Security > Firewall are not set to:

Block all incoming connections Allow only essential services

If you use another security/firewall software on your computer or router, follow this article or contact the manufacturer or check the documentation on how to open TCP ports 123 and 3689 as well as UDP ports 123 and 5353.

6. Quit and reopen apps and iTunes

If connectivity issues persist, quit and reopen iTunes on your computer. Then quit and reopen the apps on your iOS device.

7. Restart your network router

Restart your home network router using the method recommended in documentation from the manufacturer. This may include disconnecting the power cord for thirty seconds or more.

Note: During this period, Internet services such as a VoIP-based phone will not work, and any additional routers may need to be reset in sequence.

8. Cannot access my library when my computer is asleep

In order for Apple TV to access your library while the host computer is asleep, "Wake for network access" must be turned on.

Open System Preferences > Energy Saver and check (enable) the "Wake for network access" option.

In addition, the network that the host computer and the Apple TV (2nd or 3rd generation) is connected to must support Wake on Demand feature. This works by partnering with a service running on your AirPort Base Station or Time Capsule called Bonjour Sleep Proxy.

Additional Information

Home Sharing cannot transfer or stream audiobook content purchased from Audible.com. See Audible.com for information on using their content with multiple devices.

For help understanding Home Sharing, see Understanding Home Sharing.

For more information on ports used by Apple products, see Well known TCP and UDP ports used by Apple software products.

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(3965 Responses) LanguagesDanskDeutschEnglishEspañolSuomiFrançaisItaliano??????NederlandsNorsk BokmålPolskiPortuguês (Brasil)PortuguêsP??????Svenska???????? KmLoader.isOmnitureSupported='true'; Event.observe(window, 'load', function() { new KmLoader('2', 0, 0, 'Troubleshooting Home Sharing', 0, 0, 'en_US', 0, 0, 'support_site.related_articles.TS2972',undefined,undefined,'TS2972');}); Event.observe(window, 'load', function() { new KmLoader('1', 0, 0, 'Troubleshooting Home Sharing', 0, 0, 'en_US', 0, 0, 'support_site.related_discussions.TS2972'); }); Related Discussions More discussions Related Articles Ask other users about this articlein Apple Support Communities Wait... Loading... See all questions on this articleSee all questions I have asked

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Using AirPlay

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Learn how to use AirPlay to stream videos, music, and photos wirelessly from your iPhone, iPad, iPod touch, or iTunes on your computer, to your HDTV and speakers via Apple TV (2nd and 3rd generation), or to your AirPlay speakers or receivers, including AirPort Express. 

Products Affected

Apple TV, Apple TV (3rd generation), iPad, iPad 2, iPad 2 Wi-Fi + 3G, iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (2nd generation), iPod touch (3rd generation), iPod touch (4th generation)

Note: To learn more about using AirPlay Mirroring, click here.

Enabling AirPlay from your iPhone, iPad or iPod touch

You can AirPlay videos, music or photos from a variety of different locations on your iOS device, including from within the Photos, Videos, Safari and Music apps, or directly from recently used apps. 

To AirPlay video or photo content to your Apple TV:

Connect your iOS device and Apple TV to the same Wi-Fi network. Open either the Videos, Safari or Photos app on your device. Locate and tap the AirPlay icon Stream icon (if attempting to AirPlay video content from Safari or Videos, begin playback first). Select your Apple TV from the list of available devices that appears and begin playback.

Device menu

 To AirPlay audio content to your Apple TV or AirPlay speakers or receivers, including AirPort Express:

Connect your iOS device and Apple TV, AirPlay speakers, receiver or AirPort Express to the same Wi-Fi network. Open the Music or Safari app on your device. Locate and tap the AirPlay icon. Stream icon  Select your Apple TV, AirPort Express, or AirPlay-enabled speakers or receivers from the list of available devices that appears, and begin playback.

Device menu

Note: The images of a TV screen TV icon or speaker Speaker icon next to each AirPlay device in the AirPlay menu indicate the type of media content you can stream to that device.

Enabling AirPlay from iTunes on your computer

To stream music or videos from your computer to an Apple TV or AirPort Express:

Connect your computer and Apple TV to the same Wi-Fi network. Open iTunes (10.2 or later). Locate and click the  icon in the bottom-right corner of the iTunes application. Select your Apple TV, AirPort Express, or AirPlay-enabled speakers or receivers from the list of available devices that appears, and begin playback.

Note: The images of a TV screen TV icon or speaker Speaker icon next to each AirPlay device in the AirPlay menu indicate the type of media content you can stream to that device.

AirPlay requirements and capabilities

To get full AirPlay features, make sure your AirPlay-enabled devices are running the latest software updates. The table below identifies minimum AirPlay requirements and capabilities:

Stream content from Requirement Notes iPad

iOS 4.3 or later.*

From the Videos, iPod, Photos, Music, and YouTube apps on iOS devices, stream videos, music, and photos to an Apple TV (2nd and 3rd generation), or stream music to an AirPort Express or compatible third-party device. 
With iOS 4.3 and later, you can also stream video and audio from a website or a third-party app installed on your iOS device if the developer for the app or website has added AirPlay functionality. iPhone (3GS or later) iPod touch
(2nd generation or later) Computer iTunes 10.2 or later. Stream videos and music from your iTunes library to an Apple TV (2nd and 3rd generation), or music to an AirPort Express or compatible third-party device. Stream content to Requirement Notes Apple TV (3rd generation) Apple TV software version 5.0 or later. Play streamed videos, music, and photos from an AirPlay-enabled iOS device. Play streamed videos or music from iTunes on your computer.** Apple TV (2nd generation)

Apple TV software version 4.2 or later.

Play streamed videos, music, and photos from an AirPlay-enabled iOS device. Play streamed videos or music from iTunes on your computer.** AirPort Express AirPort firmware 7.4.2 or later.*** Play streamed audio from an AirPlay-enabled iOS device or iTunes on your computer.

* If using an iPhone 4S, iOS 5.1 and later is recommended when streaming audio to an AirPlay audio device.

** Apple TV requires an active Internet connection in order to stream protected content via AirPlay.

***Applies only to models that can update to AirPort firmware 7.4.2 or later. Learn more about how to update your AirPort Express firmware.

Additional Information For information about troubleshooting AirPlay or AirPlay mirroring, see Troubleshooting AirPlay and AirPlay Mirroring. For more information on recently used apps, and multitasking on iOS, read this article. $('articlecontent').select('img').each(function(element) { if(element.width > 640 ){ var imageDiv = document.createElement('div'); imageDiv.setStyle({ 'display':'block', 'width':'660px', 'overflow':'auto', 'border':'1px solid #dedede','margin-right': '15px'}); element.parentNode.replaceChild(imageDiv, element); imageDiv.appendChild(element); } }); $('articlecontent').select('table').each(function(element) { if(element.width > 660 || element.offsetWidth>660){ var tableDiv = document.createElement('div'); tableDiv.setAttribute("class","kbtablecontainer"); element.setAttribute("style","margin-bottom:0px !important"); element.parentNode.replaceChild(tableDiv, element); tableDiv.appendChild(element); } }); Important: Information about products not manufactured by Apple is provided for information purposes only and does not constitute Apple’s recommendation or endorsement. Please contact the vendor for additional information. Rate this article:Not helpfulSomewhat helpfulHelpfulVery helpfulSolved my problemOne Moment PleaseThanks for rating this article Not helpful Somewhat helpful Helpful Very helpful Solved my problem Email this article Share this article Print this page Share this article Twitter Facebook Last Modified: March 19, 2012 Article: HT4437 Views: 5114507 Rating: 3.0/5 Stars
(4844 Responses) LanguagesDanskDeutschEnglishEspañolSuomiFrançaisItaliano??????NederlandsNorsk BokmålPolskiPortuguês (Brasil)PortuguêsP??????Svenska???????? KmLoader.isOmnitureSupported='true'; Event.observe(window, 'load', function() { new KmLoader('2', 0, 0, 'Using AirPlay', 0, 0, 'en_US', 0, 0, 'support_site.related_articles.HT4437',undefined,undefined,'HT4437');}); Related Discussions How do I setup AirPlay in iTunes on my new laptop?... More discussions Related Articles Ask other users about this articlein Apple Support Communities Wait... Loading... See all questions on this articleSee all questions I have asked

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Study Tells Why We Can't Resist Facebook Games

Revenue from social networking games is expected to top $4.5 billion this year, up from $3.2 billion in 2011, and it looks like online-game sales could surpass retail sales as soon as next year. A Chinese study tries to figure out why these games are the fastest growing segment of the $66 billion video-game industry.

The researchers suggest that, unlike other online games, those built directly into Facebook and other social networks are more attractive to casual players.

The study was conducted by Kuo-Hsiang Chen, Kai-Shuan Shen and Min-Yuan Ma of National Cheng Kung University in China and accepted for publication by the peer-reviewed academic journal Internet Research this spring.

The authors interviewed 11 gaming and social media experts and surveyed 321 video gamers and found three main reasons why games on social networks are appealing:

The games are easy and convenient to play.They are friendly and lively.They offer social interaction, unlike most traditional computer games. 

In many cases, a player on a social network is trying to kill a few minutes, and social-network-based games don’t require a significant time commitment to play or have complex rules like other online and video games.

In fact, social-network gamers use Farmville, Mafia Wars and Zynga Poker in the way that an earlier generation of people turned to solitaire in Windows.

Chethan Ramachandran, co-founder and CEO of gaming-analytics company Playnomics, said he generally agreed with the study, but thought it underemphasized the fact that social-network games are just plain attracting new players.

“Ease of access has translated into several new demographic groups playing games consistently," said Ramachandran. Most notably woman in the Midwest playing resource-management-style games like Farmville.”

Bonnie Ho, an analyst at Inside Network, which provides news, data and analysis on gaming, social networks and mobile apps, also points to how social games spread.

The best games spread virally, but social-game makers build heavy-handed marketing tactics directly into their products.

Facebook members may complain about all the Farmville status updates and other enticements in their feed, Ho says, but that strategy is vital to game success.

“Attitudes from social gamers towards this type of game design is fairly negative. But these mechanics are effective at driving virality as well as monetization,” Ho said. “As long as social gamers respond and convert in the way social-game designers want them to, social-gaming companies will continue to use them.”


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